South Park: The Fractured But Whole DLC: From Dusk Till Casa Bonita

A major DLC expansion for Fractured But Whole, set in the iconic Casa Bonita. Praised by players for its sharp writing and new content that matched the quality of the base game.

Role

Lead Narrative Designer

Release

March 20, 2018

Responsibilities

Story Development Mission Design Systems Design Level Design Writing Management

Leadership & Contributions

I developed the outline and mission flow for From Dusk Till Casa Bonita in direct collaboration with South Park Studios, traveling to Los Angeles for writers’ rooms throughout development. To design the level’s overall flow, I researched both the South Park episode and real-world references of the Casa Bonita restaurant. (Funnily enough, a Casa Bonita level design was my original test when I applied for the job, so it was a full-circle moment to build it for real as a DLC mission.)

The DLC introduced Henrietta as a new playable party member, fully integrated into the base game through our dynamic dialogue system. Because the system was built for flexibility, adding her was seamless: she could banter and react in every context like the rest of the cast.

We also leaned more heavily on our co-dev partners at Ubisoft Osaka, who handled full areas and puzzle designs under our guidance. I visited Osaka to support their work directly, ensuring that their contributions felt authentic to the South Park IP.

Video credit to Chernobyl Brotherhood